← All work

04 / GAME DESIGN & CREATIVE DIRECTION

A world built for
one more run.

Game design, progression, creative direction, and production for a browser-based roguelite.

Project
Savage Tale
Studio
Infinity Index
My role
Product Manager · Game Designer
Savage Tale armies gather beneath the kingdom banner

01 / THE PROJECT

Shaping the game
and its direction.

At Infinity Index, I directed the development of Savage Tale, bringing game design, progression systems, creative direction, and production together across internal and external teams.

The work connected product vision with the practical decisions needed to move development forward: requirements, milestones, ownership, review, and player feedback.

02 / MY CONTRIBUTION

From systems
to the wider world.

  • Own game design and progression systems.
  • Guide creative direction and coordinate internal and external development.
  • Translate product goals into roadmaps, milestones, and priorities.
  • Use player feedback to inform the direction of the work.
Visit the project
Savage Tale town interface mockup for Cottondale Square
Cottondale Square
Savage Tale dungeon battle mockup with four heroes facing a blue werebeast
Dungeon battle
Savage Tale heroes approach an illuminated tower gate
Tower gate