04 / GAME DESIGN & CREATIVE DIRECTION
A world built for
one more run.
Game design, progression, creative direction, and production for a browser-based roguelite.
- Project
- Savage Tale
- Studio
- Infinity Index
- My role
- Product Manager · Game Designer

01 / THE PROJECT
Shaping the game
and its direction.
At Infinity Index, I directed the development of Savage Tale, bringing game design, progression systems, creative direction, and production together across internal and external teams.
The work connected product vision with the practical decisions needed to move development forward: requirements, milestones, ownership, review, and player feedback.
02 / MY CONTRIBUTION
From systems
to the wider world.
- Own game design and progression systems.
- Guide creative direction and coordinate internal and external development.
- Translate product goals into roadmaps, milestones, and priorities.
- Use player feedback to inform the direction of the work.
In development
GAMEPLAY & WORLD ART

